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Mime final fantasy tactics
Mime final fantasy tactics






Several options for tweaking mimicking balance are available, such as damage debuffs (-10%,-25%,-50%), disabling different aspects of mimicking (such as item mimicking), and certain skills like source skills are normally ignored by the mimic system.

mime final fantasy tactics

Mimes mimic skills, basic attacks, and item usage (with some restrictions). If an ally casts fireball 5m away, the mime will cast fireball 5m away (taking their facing direction into account). Mimicking happens when your turn is not active, and resembles the mechanics of Mimes from Final Fantasy Tactics. This comes at a cost: Mimes are muted in battle, preventing regular spell usage (weapon skills are still allowed). Mimicry adds a way to transform your character into a Mime, unlocking exclusive passives, a scaling unarmed weapon, mime-only skills, and most of all, the ability to mimic the actions of allies in battle. This is a mod I've been working on since 2018, and I'm excited to finally make it available publicly! Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

mime final fantasy tactics

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see.

mime final fantasy tactics

Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview








Mime final fantasy tactics